Kiarash Taherikiatah.comAll work ↗
02 / game experiments

Learning
to play.

Two saved decision systems. In Hokm, a legal-card rule changes which score can be used. In X/O, three move rules change the choice from the same checkpoint.

Source-derived first trick around four seats: P0 K spades, P1 9 spades, P2 2 spades, P3 A spades; P3 wins for team 1
Saved first trick / four seats · trump ♦
01 / SAVED 40-ACTION SELF-PLAY DEAL

Four seats. One trick.

Follow the recorded play around the table. The blue hand is next: pale cards cannot follow the lead suit, outlined cards can, and one card carries the saved choice.

01 / 40
TRICK 01 / 10PLAYER 0TRUMP ♦TEAM 0 0 / TEAM 1 0ARCHIVAL VIEW · ALL FOUR HANDS
TRICK ON TABLELead
SAVED ACTIONLoading saved deal…
All legal action scores

Q values are checkpoint scores, not probabilities.

All four hands can be shown because this is a stored self-play replay. Opponents did not receive each other’s hands as network input. Complete 40-action data ↗

02 / saved X/O network

One position. Three rules.

Start with a position where the three rules make different moves. Then play your own board below and compare choices from the same checkpoint.

Try another position.

Your move / X
Same input · same checkpoint
18 INPUT BITS → 64 → 32 → 9 OUTPUT CELLS

The saved network scores all nine cells. Occupied cells are masked; the selected rule acts on the remaining cells.

Place X to compare three O decisions from the same position.

The checkpoint weights are unchanged across rules. Raw outputs have no calibrated probability meaning. Saved checkpoints ↗

03 / controlled comparison

What did the saved policies do?

Each frozen policy pair played the same 80 deals eight ways: four leaders and both team assignments. The distribution below shows how many of those eight games the focal policy won per deal.

Source-backed diagram of 80 fixed deals, four leaders and two team assignments, yielding 640 games per frozen policy comparison
Controlled evaluation / 640 games for each pair of frozen policies
Training arrangementCheckpoint · random · checkpoint · random

The same policy controlled seats 0 and 2; random play occupied seats 1 and 3.

Saved replayCheckpoint · checkpoint · checkpoint · checkpoint

The 40-decision self-play record uses the checkpoint at every seat. It is a different setup from training.

The engine simplifies Hokm: random trump and first team to seven tricks. Each matchup uses seed 280926 and 640 paired games. The results do not measure play against humans. Evaluation data and conditions ↗